AI Insights · Timothy · October 2023
Top 5 Gacha Games Performance in Slovakia, Q3 2023
Explore the performance of the top 5 gacha games in Slovakia during Q3 2023, including trends in downloads, revenue, and active users.
The third quarter of 2023 witnessed notable trends in the performance of the top 5 gacha games in Slovakia. Here's a detailed look into the weekly downloads, revenue, and active users for each game.
Whiteout Survival saw a significant climb in weekly revenue, starting at $1.6K in late June and peaking at around $7.4K by the end of September. Weekly downloads experienced a moderate increase in early August, reaching up to 1.9K, before settling at approximately 1K towards the end of the quarter. The game also enjoyed a steady rise in weekly active users, growing from 2.6K in late June to a peak of 4.8K in late August, and eventually stabilizing at around 4.3K by the end of September.
Beast Lord: The New Land showed a varied performance. Weekly revenue saw a notable boost, starting from $44 in early July and increasing to approximately $660 by mid-September. Downloads spiked initially, peaking at 3.4K in early July, but gradually declined to around 348 by the end of the quarter. Active users followed a similar trend, peaking at 2K in early July and then decreasing to around 675 by late September.
Head Ball 2 - Soccer Game experienced fluctuations in weekly revenue, starting at $435 in late June and falling to about $272 by the end of September. Downloads saw an initial spike to 2.4K in early July, but decreased to around 537 by the end of the quarter. The game maintained a strong active user base, with numbers ranging from 12K in late June and ending at around 9.1K in late September.
8 Ball Pool™ from Miniclip.com recorded a gradual decline in weekly revenue, starting at $1.5K in late June and dropping to about $731 by the end of September. Downloads fluctuated, peaking at 1.1K in early August, and ending at approximately 919 towards the end of the quarter. The game maintained a robust number of active users, starting at 23.7K in late June and settling at around 19.7K by the end of September.
Need for Speed No Limits showed a mixed performance in weekly revenue, beginning at $808 in late June, peaking at $943 in mid-July, and then decreasing to around $546 by late September. Downloads varied throughout the quarter, with a peak of 1.1K in early September, and ending at around 554. Active users saw growth from 3.2K in late June to a peak of 4.6K in early September, before declining to around 3.3K by the end of the quarter.
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